Description

MTG Nowhere to Run Duskmourn: House of Horror dsk#111
Flash When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

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Additional information

Weight 5 g
Dimensions 7 × 1 × 9 cm

USD 2.00

1 in stock

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Made by: Wizards
Categories: Board Games